Zangief sprites remained the same with some exclusive sprites from Capcom vs.Chun-Li and Dan may reuse the sprites from Capcom vs.Some characters will get additional new artworks and sprites to match on their Capcom vs.SNK series and Capcom Fighting Evolution will reuse/obtain the assets (attack effects, sprites and sounds) from those two games, in addition of exclusive Marvel vs. Any directions+Two Punch Buttons is for (Air) Dash, while Any directions+Two Kick Buttons is for specific special moves like in Marvel vs.Team Hyper Combo: QCF or QCB+Partner(s).Tag-In can also be used in the air or during Hyper Combo.Assist/Tag-In: MP+MK (Partner 1) or HP+HK (Partner 2) (Hold to Tag In).N or Backward directional button+LP+LK: Throw (Air OK).Some characters’ other Hard Attack Air Combo Finisher (mostly on command+Hard Attack) can still be retainable like Infinite. Specific Characters’ Ground Hard Attack Button (either Standing or Crouching on specific characters) as a main Launcher, while Air HK as a main Air Combo Finisher universally, leading some characters’ normals re-arranged.Some characters may also have a similar input as in Marvel vs. Forward or Down Forward+LP or LK act as Medium Attacks on specific characters.This features will features additional changes and updates for this game. Capcom 2 for PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series and PC. Capcom 2 Unlimited is a final update of Marvel vs.
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